Creative Teaching Tools for Enhanced Learning: Promoting Student Engagement through Blended Learning in Higher Education
| dc.contributor.author | Shahla Tanveer, Mohammad Imran Ahmad | |
| dc.date.accessioned | 2026-06-08T06:03:29Z | |
| dc.date.issued | 2026 | |
| dc.description | Bridging Disciplines: Interdisciplinary Approaches for Transforming Education Editors: Tahmeena Khan, Manisha Singh & Saman Raza | |
| dc.description.abstract | The continuously evolving landscape of higher education necessitates the adoption of innovative pedagogical strategies that address the multifaceted needs of diverse learners as well as the dynamic nature of the digital environment. This chapter critically investigates the incorporation of inventive teaching tools aimed at augmenting learning outcomes within the realm of higher education. It scrutinizes the emerging technologies and methodologies that have surfaced in recent years, which include immersive technologies such as Virtual and Augmented Reality, generative Artificial Intelligence, microlearning, gamification, wearable technologies, blockchain applications for credentialing, and collaborative learning platforms. These educational tools not only enhance the instructional experience but also foster heightened levels of student engagement, motivation, and individualized learning opportunities. Through rigorous analysis and the presentation of contemporary case studies, the chapter elucidates how these innovative tools can effectively reconcile the disparities between conventional academic delivery methods and the expectations of modern learners. The results underscore the critical significance of faculty development, digital literacy, and institutional support as prerequisites for the successful implementation of these pioneering innovations. The chapter concludes by offering recommendations for future research endeavours and best practices for the effective integration of creative teaching tools, aimed at cultivating inclusive, adaptable, and efficient learning environments within higher education. | |
| dc.identifier.isbn | 979-8-89881-649-0 | |
| dc.identifier.uri | http://136.232.12.194:4000/handle/123456789/1910 | |
| dc.language.iso | en_US | |
| dc.publisher | Bentham Science | |
| dc.subject | Creative teaching tools | |
| dc.subject | Enhanced learning | |
| dc.subject | Game components | |
| dc.subject | Higher education | |
| dc.subject | Interactive learning | |
| dc.subject | Learning based on games | |
| dc.subject | Learning based on simulation | |
| dc.title | Creative Teaching Tools for Enhanced Learning: Promoting Student Engagement through Blended Learning in Higher Education | |
| dc.type | Book chapter |
